Education
Bachelor of Interactive Entertainment Majoring in Game Design - SAE QANTM College, Brisbane (2013).
Work Experience
Internship at AIMAC (Australian Institute of Mining and Construction) from September 9th to December 6th, 2013. Responsibilities involved developing scripts and components within Unity for the production of a Serious Game.
Major Skills
The following skills are demonstrated through the completion of past projects.
- Unity3D and C# programming.
- Game design, specialising in mechanics design.
- Version control (TortoiseHg, Sourcetree).
- Project task management software (Yodiz).
- Interdepartmental written, verbal, and illustrative communication skills.
Transferable Skills
- Dependability, demonstrated by successfully completing tasks in a timely manner and meeting deadlines during production of past projects.
- Written communication, demonstrated through the documentation produced during past projects.
- Organization, demonstrated through the strict coding and version control standards I uphold and enforce during production.
- Adaptability, demonstrated by the willingness to rewrite existing systems for the purposes of a new direction in design.
- Leadership, demonstrated by my role as Technical Lead in past projects.
Past Projects
- EPP (Electronic Piano Program): Piano technical skills serious game prototype aimed at children in the 3rd - 4th grade demographic. Utilises input from a midi device. Developed in a 5 week period.
- Perception: Blind, audio-navigation game experiment, developed in a 12 week period.
- Blast Panic: Two player cute 'em up utilising indirect combat mechanics, developed in a 12 week period.
- Refulgency: Time resource/stealth puzzle game, developed in a 5 day period.
Referees available by request